Arena Tycoon Greta
Track your streakPart of the Battle Arena Guide
Silver (battle 28): Heracross, Umbreon and Shedinja. Gold (battle 56): Umbreon, Gengar and Breloom. Greta is the Battle Arena’s Frontier Brain and appears as the last battle of your 4th and 8th rounds in a row. Every matchup lasts at most three turns before the judges decide, and neither side can switch.
When you face Greta
- Silver Guts Symbol: battle 28, the 7th battle of round 4.
- Gold Guts Symbol: battle 56, the 7th battle of round 8.
- After the gold she comes back every four rounds.
Her rounds pay 10 BP extra: 12 BP for silver, 13 BP for gold.
Silver team
| Pokémon | Item | Ability | Nature | Moves |
|---|---|---|---|---|
| Heracross | Salac Berry | Swarm or Guts | Jolly | Megahorn, Rock Tomb, Endure, Reversal |
| Umbreon | Leftovers | Synchronize | Calm | Body Slam, Confuse Ray, Psychic, Faint Attack |
| Shedinja | BrightPowder | Wonder Guard | Adamant | Shadow Ball, Return, Confuse Ray, Aerial Ace |
Gold team
| Pokémon | Item | Ability | Nature | Moves |
|---|---|---|---|---|
| Umbreon | Chesto Berry | Synchronize | Calm | Double-Edge, Confuse Ray, Rest, Psychic |
| Gengar | Leftovers | Levitate | Modest | Psychic, Hypnosis, Dream Eater, Destiny Bond |
| Breloom | Lum Berry | Effect Spore | Jolly | Spore, Focus Punch, Giga Drain, Headbutt |
How to beat the silver team
Heracross can Endure on 1 HP, which also triggers its Salac Berry for a Speed boost, then hit back with a full-power Reversal. Fire, Flying and Psychic moves are super effective, and Flying moves hit it four times as hard. In the Arena, using Endure costs it a Mind point, so if it Endures and survives to the judges, it’s already behind on Mind.
Umbreon is very bulky and confuses you with Confuse Ray. Fighting and Bug moves are super effective. Since it’s hard to knock out in three turns, aim to win the judgement: attack every turn (Mind), land super-effective hits (Skill) and keep your HP higher (Body).
Shedinja has Wonder Guard, so only super-effective moves can damage it: Fire, Flying, Rock, Ghost and Dark. It has just 1 HP, so any one of those knocks it out. Wonder Guard doesn’t block status moves or indirect damage either, so Toxic, Will-O-Wisp, Sandstorm or Hail also finish it. Without any of these, it never loses the Body category, because its HP never drops.
How to beat the gold team
Umbreon now carries Rest and a Chesto Berry, so it can heal fully once without falling asleep. Use Fighting or Bug moves and keep attacking: Rest scores nothing on Mind.
Gengar puts you to sleep with Hypnosis and then drains you with Dream Eater, and its Destiny Bond takes your Pokémon down with it if you knock it out that turn. Ground moves miss it because of Levitate. Psychic, Ghost and Dark moves are super effective. A Lum Berry or Chesto Berry, or a Pokémon with Insomnia or Vital Spirit, stops the sleep plan.
Breloom opens with Spore, which puts you to sleep without fail unless you’re protected, then hits with Focus Punch. Focus Punch fails if Breloom takes damage that turn, so hitting it first matters. Flying moves hit it four times as hard, and Fire, Ice and Psychic are super effective. Effect Spore can poison, paralyse or put to sleep anything that touches it, so prefer special attacks.
Team tips for both battles
- Bring a move for Shedinja. Fire, Flying, Rock, Ghost or Dark, or Toxic.
- Sleep protection is essential for the gold battle. Both Gengar and Breloom rely on sleep.
- Fighting and Bug moves for both Umbreons.
- Pick your order carefully. You can’t switch, so the Pokémon you lead with faces whatever she sends first.
The Battle Arena guide explains exactly how Mind, Skill and Body are scored.
On a run right now? Keep count of your streak and see how far you are from each symbol.
Track your streakBack to the Battle Arena Guide.