Dome Ace Tucker
Track your streakPart of the Battle Dome Guide
Silver (5th tournament): Swampert, Salamence and Charizard. Gold (10th tournament): Swampert, Metagross and Latias. Tucker is the Battle Dome’s Frontier Brain. He waits in the final of your 5th and 10th tournament wins in a row and, like every Dome Trainer, uses only two of his three Pokémon.
When you face Tucker
- Silver Tactics Symbol: the final of your 5th tournament in a row.
- Gold Tactics Symbol: the final of your 10th tournament in a row.
- After the gold he returns every five tournaments.
- Single Battles only.
Tucker is always the 2nd seed, and he always beats CPU Trainers, so if you reach the final of those tournaments, he’s guaranteed to be there. His tournaments pay 10 BP extra: 13 BP for silver, 15 BP for gold.
Silver team
| Pokémon | Item | Ability | Nature | Moves |
|---|---|---|---|---|
| Swampert | Focus Band | Torrent | Brave | Surf, Earthquake, Ice Beam, Counter |
| Salamence | Lum Berry | Intimidate | Adamant | Earthquake, Brick Break, Dragon Claw, Aerial Ace |
| Charizard | White Herb | Blaze | Quiet | Overheat, Rock Slide, Aerial Ace, Earthquake |
Gold team
| Pokémon | Item | Ability | Nature | Moves |
|---|---|---|---|---|
| Swampert | Leftovers | Torrent | Brave | Surf, Earthquake, Ice Beam, Mirror Coat |
| Metagross | Quick Claw | Clear Body | Brave | Psychic, Meteor Mash, Earthquake, Protect |
| Latias | Chesto Berry | Levitate | Modest | Thunderbolt, Psychic, Calm Mind, Rest |
Which two will he use?
Tucker picks his pair the same way as every Dome opponent: he scores each of his three Pokémon against all three of yours, either by how well his attacks hit your team or by how well he resists yours, and brings the two best. He leads with the lower-scoring of the two 60% of the time.
That means your team decides which two you face. A team full of Pokémon weak to Ground and Water makes Swampert a near-certain pick. The Battle Dome guide explains the scoring in more detail.
How to beat the silver team
Swampert is only weak to Grass, which hits it four times as hard. A strong Grass move such as Giga Drain from a fast special attacker is the cleanest answer. Watch out for Counter: it doubles back physical damage, so finishing it with a physical hit is risky. Focus Band can let it survive a hit on 1 HP.
Salamence has Intimidate, so your physical attackers lose an Attack stage when it comes in. Ice moves hit it four times as hard; Ice Beam from a special attacker is ideal. Its Lum Berry cures one status condition.
Charizard is four times weak to Rock. A Rock Slide or a strong Water or Electric move usually removes it. Its White Herb restores the Special Attack it loses from Overheat once.
How to beat the gold team
Swampert now has Mirror Coat instead of Counter, so this time it punishes special attacks. That’s awkward, because Grass is still its only weakness and every Grass move is special in Emerald. Hit it with a Grass move strong enough to knock it out in one go, so Mirror Coat never gets used, or wear it down with physical attacks first. Leftovers keeps it around longer.
Metagross has Clear Body (no stat drops from Intimidate or Screech) and a Quick Claw. Fire and Ground moves are super effective. Be careful with Ground types: Metagross’s Earthquake hits them hard too.
Latias has Levitate and uses Calm Mind with Rest. Ice, Dragon and Dark attacks are your best options, and you want to hit it before the boosts stack up. Its Chesto Berry wakes it from the first Rest instantly.
Team tips for both battles
- A strong Ice move answers Salamence and Latias.
- A Grass attacker handles both Swampert sets.
- Think about who he’ll pick. Bring a trio whose shared weaknesses don’t hand Tucker an easy choice.
See the Battle Dome guide for reading the bracket and choosing your two each round.
On a run right now? Keep count of your streak and see how far you are from each symbol.
Track your streakBack to the Battle Dome Guide.